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[12:05:29 AM] Forte: you know
[12:05:35 AM] Forte: we could be like a real gaming community
[12:05:37 AM] Forte: and play a real video game
[12:05:43 AM] Forte: but we're playing Hello Kitty
[12:05:51 AM] Forte: That's what makes this Forte's Sprites n' Comics
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Forte's Sprites n' Comics
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Author Topic: Project Megaman XD  (Read 9426 times)
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Death Dark
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« Reply #315 on: December 26, 2007, 01:27:00 AM »

*Laughs*
« Last Edit: December 26, 2007, 09:49:43 AM by Death Dark » Logged

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« Reply #316 on: December 26, 2007, 04:42:37 AM »

*laughs at your spelling*
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« Reply #317 on: December 26, 2007, 09:50:39 AM »

I went all dyslexic there for a moment and typed "luahgs"

I only caught the ua, and that's because I thought it looked funny.
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« Reply #318 on: December 26, 2007, 03:23:48 PM »

I said that the picture was wery old XD
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« Reply #319 on: December 27, 2007, 03:25:45 AM »

I think it's good. For a cactus man. I can't draw Cactus People. I have 3249085739048630948609830467 pictures of QuickMan but I can't scan them. Curse you, lack of scanner.
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[Today at 06:01:07 PM] Forte: But I'm pretty sure that nothing of value has been gained from this.
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« Reply #320 on: December 27, 2007, 09:20:59 AM »

I have a question, Why do we have a chubby Quickman?  In order to be quick he needs to be lean, so that nothing gets in the way or rubs together.
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« Reply #321 on: March 19, 2008, 07:42:36 AM »

I will be taking a Computer Science course in the fall called "Intro to Computer Graphics."  The final project in there is making a game.  Anyone care to help me with my homework?
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« Reply #322 on: March 20, 2008, 02:28:41 AM »

I wasn't here before, but I'll offer up what I can.
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« Reply #323 on: March 20, 2008, 03:32:57 AM »

What can you do?
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« Reply #324 on: March 21, 2008, 01:49:37 AM »

Not much, but what do you need? I can learn.
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« Reply #325 on: March 21, 2008, 07:28:46 AM »

I want you to try tile sets.  What are tile sets?  Well, if you look at a megaman game, every part of the interactivity of the stage seems to repeat itself.  This is because it uses a tile sheet, and from that sheet it draws in the pieces it needs to "build" the environment.  The only perfectly drawn part is the background of the stage, which needs to be repeating.

Go look at Forte's thing for example, and then find some Megaman stuffs.  Try to get the closest match of what they are in actuality.  Then divide those into square parts and assemble a sheet of them.  Once you look at it enough, you'll see the squares going on (megaman is generally no larger than one square.
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« Reply #326 on: March 22, 2008, 02:31:29 AM »

I'm willing to try, but my brain is working slow 'cause I just started spring break. Please explain it again a little simpler, even though it actually was simple before. Please and thank you.
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« Reply #327 on: March 22, 2008, 04:34:46 AM »

I'll find you an example sometime soon, but until then, find some to-scale screenshots of Megaman X.
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« Reply #328 on: March 22, 2008, 07:14:52 PM »

I'll do my best. Hopefully I'll be good at this, even if it takes a while to get good.
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« Reply #329 on: March 22, 2008, 11:26:31 PM »





These are both tilesets from RPG Maker, and as you can see, they can be pieced together to make environments in any form or fashion wanted.  Try to emulate this with MegaMan X.
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