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/FSnC\ Forte: Obama challenges nasa to land a space probe with astronauts on an asteroid before 2025
/FSnC\ Forte: Scientist justifies it by saying "it will make us smarter than the dinosaurs"
[FC] Ye Olde Hobo /FSnC\: >implying that won't happen
/FSnC\ Forte: I've never been so sold on anything in my entire life.
[FC] Ye Olde Hobo /FSnC\: ...
[FC] Ye Olde Hobo /FSnC\: Wow
/FSnC\ Forte: Because we all know the dinosaurs were sitting around
/FSnC\ Forte: and one was like
[FC] Ye Olde Hobo /FSnC\: That scientist is either really stupid, or a trp;;
[FC] Ye Olde Hobo /FSnC\: troll*
/FSnC\ Forte: SHIT MAN THERE"S A FUCKING ASTEROID AND ITS GOING TO HIT EARTH ONE DAY
[FC] Ye Olde Hobo /FSnC\: My money's on troll
/FSnC\ Forte: WE SHOULD BUILD A ROCKET AND STUDY THAT SHIT
/FSnC\ Forte: and the other dinosaurs who were like high or something were like
/FSnC\ Forte: what the fuck is a rocket
/FSnC\ Forte: go kill yourself.
[FC] Ye Olde Hobo /FSnC\: And so he did
/FSnC\ Forte: and then Sciensaurus went extenct.
/FSnC\ Forte: about 10,000 years later, everyone else did too.
[FC] Ye Olde Hobo /FSnC\: breadgloves.jpg
/FSnC\ Forte: but if being smarter than dinosaurs doesn't make you happy
/FSnC\ Forte: Bill Nye himself commented on this mission
/FSnC\ Forte: and said that it might end up saving earth.
[FC] Ye Olde Hobo /FSnC\: When BILL
[FC] Ye Olde Hobo /FSnC\: MOTHERFUCKING
[FC] Ye Olde Hobo /FSnC\: NYE
[FC] Ye Olde Hobo /FSnC\: Says it
[FC] Ye Olde Hobo /FSnC\: It's true
/FSnC\ Forte: indeed.
[FC] Ye Olde Hobo /FSnC\: After asteroids, then what?
[FC] Ye Olde Hobo /FSnC\: Set fire to Pluto?
/FSnC\ Forte: Mars of course
/FSnC\ Forte: because there's totally a reason to visit the solar system's desert.
[FC] Ye Olde Hobo /FSnC\: I like my idea better.
/FSnC\ Forte: yeah but Pluto takes too long.
/FSnC\ Forte: it's like
/FSnC\ Forte: 40 years to get out there
/FSnC\ Forte: or something.
[FC] Ye Olde Hobo /FSnC\: Who cares
[FC] Ye Olde Hobo /FSnC\: W can set fire
[FC] Ye Olde Hobo /FSnC\: to a planet made of solid methane
[FC] Ye Olde Hobo /FSnC\: Why not.
/FSnC\ Forte: I'm sure the universe doesn't need Pluto
/FSnC\ Forte: and it's not even a planet.
/FSnC\ Forte: so sounds like a great idea.
[FC] Ye Olde Hobo /FSnC\: breadgloves.jpg
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Forte's Sprites n' Comics
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Author Topic: SuperUltraShroom's Sprite fails  (Read 411 times)
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Forte
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« Reply #15 on: August 19, 2011, 01:55:45 AM »

Pretty basic recolor, but not awful. For the record, please upload your sprites to photobucket or somesuch, because the forum attachment thing tends to shrink them, and it's sort of an out of the way thing to have to click on them.

You're also over the color limit for a sprite in the style of NES RockMan. Try to cut down - color choice is a big part of what makes spriting challenging and fun at the same time.
« Last Edit: August 19, 2011, 01:57:16 AM by Forte » Logged



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« Reply #16 on: August 20, 2011, 10:52:41 AM »

www.imageshack.us

Use that.

And remember, 8 colors on NES sprites.

Unless I'm wrong.
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« Reply #17 on: August 20, 2011, 12:33:39 PM »

It varies from NES game to NES game, and technically, color limits are a lie. For NES RockMan games, I think it's 4 colors + transparency per layer.
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« Reply #18 on: August 20, 2011, 12:53:55 PM »

the correct color limit per layer per bittage calculation is:
B:2-T=C
B being Bittage, T being transparency (Which is always only 1, so technically it's B:2-1=C) and C is amount of colors you can have.
So, the correct color calculation per bittage is:
8:2-1=3
16:2-1=7
32:2-1=15
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« Reply #19 on: October 20, 2011, 01:58:40 AM »

Okay, got internet on my computer so that's my progress (yeah I accidentally left out some of his foot. Whoops)

Also I did one while looking at a mega man battle network 4(?) sprite Tried to do a little shading, I thought I did okay.

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Give 'em the 4th-D Slip.


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« Reply #20 on: October 20, 2011, 02:29:41 AM »

Ignoring the obviously MegaMan edited 8 bit sprites... no, I'm not gonna ignore them.

Rule 1 of 8 bit sprites: The bittage is low. The quality is not. Unless you're playing Action 52, you'll probably notice in your NES game that the color choices, general anatomy and shapes, and overall design isn't something that got half-assed, at least not on purpose. Use some colors that aren't paint default colors in your sprites, and experiment with different poses that you made yourself.

For example, the white there, that's a really awful contrast with the skin tone. I know you've got color limits to try and adhere to, but remember why the majority of NES sprites wore helmets/hats or had black hair: we gotta make this look appealing while keeping the limits intact. Also, try not to increase the size of the sprite by 200% just to work on it. Those sprites are really huge. When you have eight bit sprites, where they're so obviously pixelated, you don't want to INCREASE the size of each pixel. That makes them obvious, and in turn, makes the sprite look choppier. Keep your sprites at the same size as they were when you found them, and if making custom sprites, make them on par with the size of the style you're emulating.

As for the battle network one, at least you have the concept of light sources down. Kind of. Remember, with the battle network games, each sprite can have 15 colors + transparency, so that's a lot of colors to work with. It doesn't have to be high contrast eight bit colors anymore, nor is the outline black (typically, it's dark blue or grey)
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« Reply #21 on: October 21, 2011, 09:54:59 PM »

What is up with the lines from the leg on that 9th sprite.
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« Reply #22 on: October 24, 2011, 11:34:59 AM »

That's my inner half-assedness showing.
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