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[8:39:20 PM] Forte: yep
[8:39:21 PM] Forte: fuck this game
[8:39:25 PM] Forte: and its impossibility.
[8:39:31 PM] Jason "Rags" Gray: what are you playing
[8:39:35 PM] Forte: Gradius goddamn III
[8:39:48 PM] Forte: you win, Konami.
[8:39:52 PM] Forte: you made the most unbeatable game
[8:39:53 PM] c0mp1337: arcade mode?
[8:39:54 PM] Forte: that is still playable.
[8:40:10 PM] Forte: I don't understand how they did it
[8:40:14 PM] Forte: it's not glitchy as fuck or anything
[8:40:23 PM] Forte: it's just unfair to the maximum definition of unfair.
[8:40:43 PM] c0mp1337: a rape you in the ass unfair?
[8:40:51 PM] Forte: rape can't even describe it
[8:41:08 PM] Forte: I think it's more the promise of being raped
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[8:41:20 PM] Forte: yet you're constantly being told that you will be raped
[8:41:32 PM] Forte: and they won't let you out of this little tiny room unti you are raped
[8:41:36 PM] Forte: but no one ever does it
[8:41:47 PM] Forte: so you just die
[8:41:51 PM] Forte: after waiting for forever
[8:42:06 PM] Jason "Rags" Gray: lol
[8:42:08 PM] Forte: and occasionally a big black dude will come in and flash you a menacing smile
[8:42:13 PM] Forte: and then he just leaves
[8:42:28 PM] Forte: This is what playing Gradius III is like.
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Author Topic: havok Physics Engine  (Read 822 times)
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« on: June 02, 2008, 04:20:56 AM »



As far as physics engines go, havok is one of the best, if not the best.  It has proven itself in many many situations, and can be used for all sorts of games in which realistic physics are needed.  F.E.A.R.:  First Encounter Assault Recon, The Elder Scrolls IV:  Oblivion, and Super Smash Bros. Brawl are an example of what the engine can do, and how highly it's regarded.  It's even included with Autodesk 3DS Max (I don't know what edition it started at, but it's 8+, I think), the 3D modeling+ program used to make FEAR, and perhaps some of the other games listed.
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« Reply #1 on: June 02, 2008, 07:59:05 AM »

I am in favor of this thread.
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« Reply #2 on: June 03, 2008, 04:22:27 AM »

Me too, are they doing the physics engine for Killzone 2? 'Cause it's got that "hit-response system" that looks wicked with awesome rag doll....ahh rag doll...
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« Reply #3 on: June 03, 2008, 05:29:07 AM »

The havok Engine actually doesn't change between games.  They don't have to "do" the engine, the engine is already there, they just get paid to let others use it.
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« Reply #4 on: June 03, 2008, 07:07:06 AM »

I mean, are they using Havok's engine or is the people who make Killzone using their own engine?
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« Reply #5 on: June 03, 2008, 08:10:53 AM »

You'll have to do some research for that.
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« Reply #6 on: June 05, 2008, 08:30:45 AM »

It's not Havok, it's a engine built by Guerilla Games for KZ 2...
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« Reply #7 on: September 05, 2008, 03:13:19 AM »

Soul Calibur IV uses havok
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« Reply #8 on: November 15, 2008, 06:11:24 AM »

All of the Orange Box uses the Havok engine alongside with the Source engine.
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« Reply #9 on: November 16, 2008, 02:29:57 AM »

Fallout 3 uses havok.
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« Reply #10 on: November 16, 2008, 07:00:08 AM »

Left 4 Dead uses Havok.


Question: If Havok is a physics engine, then what purpose does the Source engine have? Is it for graphics?
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« Reply #11 on: November 18, 2008, 10:12:42 AM »

I'm not 100% sure what the different kinds of engines are, but usually they handle common in-game interactions, like physics and weather, that don't need to be set too hard by the programmers.

And graphics are handled by renderers like Direct X and OpenGL.
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