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Dameon's sprites.
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Topic: Dameon's sprites. (Read 1301 times)
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Dameon
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Re: Dameon's sprites.
«
Reply #15 on:
March 29, 2011, 07:43:56 PM »
Alright thanks for the feed back guys. I'll see what I can do about the road and sidewalk. I'll also probably completely redo the roof on the restaurant. And the checker pattern going into wood was supposed to be showing a counter, but a counter really wouldn't reach across the whole building, so I'll change that up as well.
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Fenril
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Re: Dameon's sprites.
«
Reply #16 on:
May 07, 2011, 09:20:13 AM »
Oh my gosh, I never noticed this before.
So many fun colorful spriiites! <3
These are so pretty! >w<
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Dameon
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Re: Dameon's sprites.
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Reply #17 on:
October 15, 2011, 11:37:31 PM »
Just going to drop this off here real quick.
Doing this for a friend's project. Things are going well so far but I'm having some issues with the dash and damaged frames right now.
Any advice?
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Forte
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Re: Dameon's sprites.
«
Reply #18 on:
October 16, 2011, 12:27:37 AM »
The completed damaged sprite on the far right seems good enough, since all that really happens with damaged sprites in the 8 bit games is knockback - flashing - hit effect overlay.
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[Today at 06:01:07 PM] Forte: But I'm pretty sure that nothing of value has been gained from this.
[Today at 06:02:20 PM] MegaRock35: Not to you, I guess, but this is the one place on the Internet I can call home.
Dameon
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Re: Dameon's sprites.
«
Reply #19 on:
October 24, 2011, 11:41:33 PM »
Already got some crit over Skype, but I wanted to see if there was anything wrong with this that didn't get caught on Skype.
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Forte
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Re: Dameon's sprites.
«
Reply #20 on:
October 25, 2011, 12:12:40 AM »
That run seems pretty familiar. Kind of reminds me of Ballade's a bit, I think... Given how classic's 8 bit runs go, I think that looks pretty amazing, better than Capcom's lame excuse for a Forte sprite in 10.
On a second look over of the sheet, however, I feel the need to remind you that Forte's buster is concave at the opening, and notably shorter than the buster of his peers. Due to the concavity of the opening, it sports a much wider mouth. The buster you have for him resembles Zero's more than Forte's.
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[Today at 06:01:07 PM] Forte: But I'm pretty sure that nothing of value has been gained from this.
[Today at 06:02:20 PM] MegaRock35: Not to you, I guess, but this is the one place on the Internet I can call home.
Dameon
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Re: Dameon's sprites.
«
Reply #21 on:
October 31, 2011, 12:02:09 AM »
Alright. Fixed up the buster, and made Forte look in the direction he's shooting. I didn't think it was necessary for any of the angles but up, but that's how Jace wanted it. Also added two different jumping sprites. Not really sure which one looks better.
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Forte
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Re: Dameon's sprites.
«
Reply #22 on:
October 31, 2011, 02:31:57 AM »
I like the second set of jumps better, where he has his arm over his head. Seems more fitting of classic. The pointing sprite's finger seems too jagged, did you try taking off the pixel on the very tip?
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[Today at 06:01:07 PM] Forte: But I'm pretty sure that nothing of value has been gained from this.
[Today at 06:02:20 PM] MegaRock35: Not to you, I guess, but this is the one place on the Internet I can call home.
Dameon
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Re: Dameon's sprites.
«
Reply #23 on:
March 01, 2012, 08:49:38 PM »
Day 1 contest entry. I think I'm a little rusty on my ZX style.
Dirk Strider.
I'm so fresh you can suck my Dirk.
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Dameon
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Re: Dameon's sprites.
«
Reply #24 on:
March 02, 2012, 09:06:32 PM »
Day 2.
Decided to go ahead and try to sprite Discord's first form for Rockman Disharmony.
How's it look?
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Dameon
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Re: Dameon's sprites.
«
Reply #25 on:
March 04, 2012, 04:01:44 PM »
Day 3 / Day 4 note.
Not exactly great that I'm missing days already, but hey that's life. Work kept me busy yesterday, and today I have prior engagements that will be keeping me away from a computer long enough to do anything worth while. Expect something to pop up tomorrow though.
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Dameon
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Re: Dameon's sprites.
«
Reply #26 on:
March 06, 2012, 05:39:48 PM »
Here's today's entry.
Protoman in X1-3 style.
Hopefully I can find a way to avoid missing out on any more days this month.
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Dameon
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Re: Dameon's sprites.
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Reply #27 on:
March 07, 2012, 04:04:14 PM »
Posts, posts everywhere, but not a comment to read.
No really. I'm not looking for ass pats or anything, just would be nice to get some criticism or something.
Anyway, on to today's entry.
Mario and Luigi in MM 8-bit style.
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Forte
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Re: Dameon's sprites.
«
Reply #28 on:
March 07, 2012, 05:07:05 PM »
Now you know how it feels to be me.
The Mario Bros look a bit scrunched up, but that probably can't be helped. Blues is good, but the post looks a bit like Zero's from X3, and makes his body seem like it's turned weird. For the record, I never liked Zero's X3 pose, so that might be a callback to that.
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[Today at 06:01:07 PM] Forte: But I'm pretty sure that nothing of value has been gained from this.
[Today at 06:02:20 PM] MegaRock35: Not to you, I guess, but this is the one place on the Internet I can call home.
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