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Author Topic: inFAMOUS vs. [PROTOTYPE]  (Read 430 times)
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« on: August 04, 2009, 05:18:29 AM »

Let's stop spamming the Ruin A Wish Topic. Post your argument here.

http://www.thegameraccess.com/multiplatform/prototype-or-infamous

And inFAMOUS actually has a reason for being spelled all gayass (which is more than I can say for [PROTOTYPE]) :You get to choose to be good or evil, and not being stuck as an antihero (which is the lazy-man's way of not choosing a side).
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« Reply #1 on: August 04, 2009, 03:04:47 PM »

Moral systems in games are pathetic. All the choices are either, to quote someone on this, "Be Mother Teresa, or murder a small boy's puppy." Having to "decide" on whether or not I want to be good or evil seems like something they tacked on to say they added some sort of new feature. [PROTOTYPE] removes the middle man of having to choose between the good and evil, and goes for the simple grey area (which practically no games make prominent use of), of what you want and your own personal goals, not destroying the world, not saving it, helping yourself to make your own life better.

The movement within [PROTOTYPE] is so much more ridiculously smoother than it is in inFAMOUS, rather than having to climb up a wall, and letting the gods of fate decide which ledge you'll grab onto, Alex Mercer decides it's just simpler to run up the entire wall and scale it in seconds. Also, instead of having to rely on the maintenance department to have put in an electrical pole up. Whereas in [PROTOTYPE], your movement is limited to whatever the hell you feel like. You want to get to the building 5 blocks down? Fantastic, charge jump and glide your way down there.

I'm tired of hearing the constant of argument of "Hurr durr derp tanks are the way to go with everything in [PROTOTYPE]." Apparently, somebody didn't take notice to the point of being the Prototype. You can dispense death in an array of forms from everything to a whip, to "Hulk Hands," to a giant blade for an arm. Pardon me, but that sounds a lot more entertaining than shooting bolts of electricity. For the sake of dispelling the whole, "Derp tanks r best," try using a devastator attack.

inFAMOUS definitely has [PROTOTYPE] in story, because the whole revealing the plot revolves around eating people, which is probably more entertaining than watching cutscenes, but when it requires some amount of work to find out what's going on within the story, something's gone wrong.

Also, for the sake of trolling inFAMOUS fanboys, chain link fences and water. Now go away.
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« Reply #2 on: August 04, 2009, 08:33:18 PM »

First of all, I'm not an inFAMOUS fanboy, because I admit [PROTOTYPE] is an awesome game that I'll buy when I get enough money. And yes, [PROTOTYPE] does have a more creative way of telling a story, and does make use of a more original idea. Also, Mercer has more versatile powers, and eating people is fun. But your points are flawed.

Water, Climbing, and Fences - One word: Realism. If realism is a bad thing, then Mercer couldn't break fences or swim. Also, inFAMOUS is more realistic in ways. Running up a wall, while fun, doesn't make sense when YOUR POWER IS IN YOUR ARMS. Also, water and fences are boundaries, they're just different from [PROTOTYPE]'s boundaries: yours are that you can't turn a corner without being swarmed.

Gray Area - While it is more original, controlling the world does make your own life better (and more fun). Choosing between good and evil adds some human conflict and depth to the character. Most real people who had the kind of power would either choose to help or hurt people.

Your turn...
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« Reply #3 on: August 05, 2009, 01:19:21 AM »

Water, Climbing, and Fences - One word: Realism. If realism is a bad thing, then Mercer couldn't break fences or swim. Also, inFAMOUS is more realistic in ways. Running up a wall, while fun, doesn't make sense when YOUR POWER IS IN YOUR ARMS. Also, water and fences are boundaries, they're just different from [PROTOTYPE]'s boundaries: yours are that you can't turn a corner without being swarmed.


The power is in Alex Mercer's arms? I'm going to assume you're saying that because most of the time, his power manifests itself by way of some weapon on his arm. You might want to study up on some back story. Alex Mercer, as the Prototype, can alter his entire genetic code, thus allowing to him to shapeshift his entire body into whatever he sees fit, or into whatever genetic information he has consumed.

If you think you can't turn the corner without being swarmed in [PROTOTYPE], whatever gameplay videos you watched were done by an idiot. "Sneaking" around New York City is as simple as eating any civilian for getting around, or consuming one of the many Marines throughout the city. Once you have that accomplished, you are, quite literally, capable of of gliding, dashing, leaping, etc without anyone caring.



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« Reply #4 on: August 05, 2009, 09:40:54 PM »

The power is in Alex Mercer's arms? I'm going to assume you're saying that because most of the time, his power manifests itself by way of some weapon on his arm. You might want to study up on some back story. Alex Mercer, as the Prototype, can alter his entire genetic code, thus allowing to him to shapeshift his entire body into whatever he sees fit, or into whatever genetic information he has consumed.

If you think you can't turn the corner without being swarmed in [PROTOTYPE], whatever gameplay videos you watched were done by an idiot. "Sneaking" around New York City is as simple as eating any civilian for getting around, or consuming one of the many Marines throughout the city. Once you have that accomplished, you are, quite literally, capable of of gliding, dashing, leaping, etc without anyone caring.

I stand corrected.

Anyway, inFAMOUS had better reception from critics. Case in point:

Game Informer gave inFAMOUS a 9/10. It gave [PROTOTYPE] 7.25/10.
1up.com gave inFAMOUS an A-; [PROTOTYPE] a B-
GameSpot gave inFAMOUS a 9/10; [PROTOTYPE] an 8.5/10
Game Trailers gave inFAMOUS a 9/10; [PROTOTYPE] an 8.6/10
IGN gave inFAMOUS a 9.2/10; [PROTOTYPE] a 7.5/10
GameRankings gave inFAMOUS 86.29%; [PROTOTYPE]'s best score was 80.60% (PS3)
Metacritic gave inFAMOUS 85%; [PROTOTYPE]'s best score was 80% (PS3)

While [PROTOTYPE] sold much more units than inFAMOUS when combined with all platforms, inFAMOUS sold 35% units than [PROTOTYPE] on PS3 alone.
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« Reply #5 on: August 06, 2009, 06:18:18 AM »


Anyway, inFAMOUS had better reception from critics. Case in point:

Game Informer gave inFAMOUS a 9/10. It gave [PROTOTYPE] 7.25/10.
1up.com gave inFAMOUS an A-; [PROTOTYPE] a B-
GameSpot gave inFAMOUS a 9/10; [PROTOTYPE] an 8.5/10
Game Trailers gave inFAMOUS a 9/10; [PROTOTYPE] an 8.6/10
IGN gave inFAMOUS a 9.2/10; [PROTOTYPE] a 7.5/10
GameRankings gave inFAMOUS 86.29%; [PROTOTYPE]'s best score was 80.60% (PS3)
Metacritic gave inFAMOUS 85%; [PROTOTYPE]'s best score was 80% (PS3)

While [PROTOTYPE] sold much more units than inFAMOUS when combined with all platforms, inFAMOUS sold 35% units than [PROTOTYPE] on PS3 alone.

>Using the opinions of critics and sales numbers to explain why one game is good and the other is bad

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« Reply #6 on: August 07, 2009, 02:30:38 AM »

>Using the opinions of critics and sales numbers to explain why one game is good and the other is bad



See below.

...I admit [PROTOTYPE] is an awesome game that I'll buy when I get enough money.

Now come up with a legitimate defense.
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« Reply #7 on: August 07, 2009, 07:00:08 AM »

Sense, this makes none, but I'll try to make sense of it. You implied that inFAMOUS was superior to [PROTOTYPE] by posting sales numbers and the reviews received by each from critics, which proves nothing as to how good a game is. You then attempted to (I'm assuming) cover your ass by quoting yourself as to saying that you'll buy [PROTOTYPE] once you get the money, and bringing my mocking of your way of judging whether a game is good or bad into question. I don't have any idea of what I'm trying to defend, except that you're getting desperate now.
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« Reply #8 on: August 07, 2009, 11:11:22 PM »

>Using the opinions of critics and sales numbers to explain why one game is good and the other is bad

That is why I quoted myself. I was never insinuating [PROTOTYPE] was bad, just that inFAMOUS was better.And as for getting desperate, you're the one mocking me with a picture rather than actually countering my point.

A critic's job is to tell whether a game is good or bad, and sales numbers reflect whether or not the consumers see a game as good enough to buy.
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« Reply #9 on: August 08, 2009, 01:31:10 AM »

You are aware, that good games don't always sell well or receive that good of reviews? Such as the case with God Hand, the Yakuza series, Tales of Vesperia, the list goes on. Also, you're using the opinions of others to defend your own opinion, which is why I see it as rather pathetic and as far as I've seen, you haven't come up with an actual defense for inFAMOUS since your third post.
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« Reply #10 on: August 09, 2009, 09:33:18 PM »

I am aware of that, and I'm sure you agree that critics hardly ever give a game as much credit as it deserves. But that would mean when a game, such as inFAMOUS, comes along, and it receives high reviews and sales, then said game must be truly exceptional. Plus, your argument is weak. The games you mentioned generally received positive reviews and decent sales numbers.
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« Reply #11 on: August 13, 2009, 10:42:59 AM »

Also, you've failed to play either of them, so in a sense, you've got no argument to actually formulate except by what you've been told and you've seen. Also, this is degrading into nothing but trolling.
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« Reply #12 on: August 13, 2009, 10:48:22 PM »

...you've failed to play either of them...

I guess I have yet to submit to that point, at least for now.
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« Reply #13 on: August 16, 2009, 12:21:13 AM »

I have recently started playing [PROTOTYPE] and I must say, I quite enjoy it.
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« Reply #14 on: August 20, 2009, 08:18:04 AM »

From what I've seen of both inFamous and Prototype, they are both essentially copies of the same game.  Prototype uses a more grunge-styled environment than inFamous's Comic-Book inspired world, but, in the end, they're both games about guys who reluctantly got super-powers and are fighting some people for some reason or another.  I'm not going to sit here and act like I know either one in any depth, but so far, Prototype is Assassin's Creed that's set at night, the guy wears black instead, and their flashback that encompasses most of the game is only 18 days instead of a few centuries.  On the other hand, inFamous is a lot like Spiderman and has a nicer, cleaner environment that reminds me of Fable for whatever reason.  Prototype is obviously aimed at an older audience, and inFamous feels like a kids game more than anything.

In the end, I'm going to have to call Prototype's favor on this one.  I've not bothered to read what Hobo has said on the matter, but his fanboyism leftover from Assassin's Creed was probably his driving factor here, and MegaRock's support of the PS3 was his for his backing of inFamous.  My reasoning chooses Prototype because:

1 - I don't feel like this game was made for someone 10 years younger than me.
2 - Zombies
3 - Some of the artistic style used in Prototype has never been used before in a game, and I quite appreciated seeing it portrayed so well.
4 - Despite being a lower blow, Prototype's multi-system availability means I would buy it.  One may think this is a silly idea, but, in truth, I'm not going to go out and buy a game system just for inFamous (nothing short of an Elder Scrolls game could make me do so), though Prototype is readily available for the 360 (which I own) and PC (which I own and which supports the 360 controller entirely).
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