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Forte's Sprites n' Comics
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Author Topic: Forte. Sprites? lol.  (Read 3906 times)
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« Reply #135 on: December 23, 2011, 03:54:46 PM »

Probably the fact that shading is an atrocity on the pants, which it has been forever.



Changed the torso's arm lines, per Dameon's suggestion.
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« Reply #136 on: December 24, 2011, 06:41:36 PM »

The feet are still vaguely curved at the bottom
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« Reply #137 on: December 28, 2011, 03:16:53 AM »

I think the feet look fine.
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« Reply #138 on: January 08, 2012, 11:57:57 PM »

Not only do I still actually try to work on this, I try to work on it so hard, I get fluid animations. Well, mostly fluid.



Obviously, it's a running pair of legs. Not so obvious is the direction in which they're running. I feel like they probably have this --> sort of direction to them, but they're supposed to be going

\ \
 \ \
vvvvv
  vvvv
     vv

Diagonal, if you didn't catch that. They have a bit of choppiness to them, but quite honestly animate better than the running animations in Minecraft.

For simplicity of criticism:



The frames. Note how there are big empty spaces there, that's where the missing frames would go to make this not so choppy. The problem here of course is I have no idea what to make those look like. The shading is intentionally shit because I just want to get a proof of concept down before I beautifully shade everything just to find that it doesn't work out.
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« Reply #139 on: January 09, 2012, 12:00:23 AM »

it animates well
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« Reply #140 on: January 09, 2012, 04:12:39 PM »

He looks like he's kind of flicking his legs out.
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« Reply #141 on: January 09, 2012, 11:52:45 PM »



I added another frame. Running sprites are the hardest thing you could ever do and that's a fact.
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« Reply #142 on: January 10, 2012, 02:26:47 PM »



Tweaked some things such as shading and... line usage or something. Also reordered some frames and reused a few to make a more stable loop. The animation seems to me to run a bit smoother. It doesn't go as fast now because of the animation program I use (it uses more frames and there's no way to compensate for delay)

Except no one gives a shit because they know Mother 4 will come out on the same day as Half Life 3.
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« Reply #143 on: January 16, 2012, 08:24:31 PM »

Looks
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« Reply #144 on: January 16, 2012, 08:27:07 PM »

Looks... ?
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« Reply #145 on: January 16, 2012, 08:38:05 PM »

Looks like I still can't do anything right on my Ipod typing wise.

I meant to say It looks great, But I wouldn't worry about walking frames that much. Didn't mother and Mother 2 only have like two or three?
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« Reply #146 on: January 16, 2012, 08:47:09 PM »

the sprites were smaller. Smaller sprites means you can get away with fewer frames, and actually, the amount of frames put into the creation of Mother 3's sprites is pretty stunning for an RPG.
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« Reply #147 on: January 17, 2012, 03:18:35 PM »



I feel like the upper body needed to be attached to see exactly how well it worked out. It honestly looks a bit too slow to be a "run", but again, that's because of my animating program, which I could use animation shop for I guess but I have no idea how to do that.

I've also learned from this that the legs are a bit too short, and when I have all the bugs worked out, I need to increase them by about two pixels.
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« Reply #148 on: January 17, 2012, 08:25:24 PM »

FUCKING SLENDERMAN
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« Reply #149 on: January 17, 2012, 08:51:33 PM »

The arms to be added at a later date?
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