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Topic: Mother 4 (Read 112 times)
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Death Dark
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Re: Mother 4
«
Reply #15 on:
January 25, 2012, 01:21:15 AM »
So, you're actually making a game game, yes?
What language were you thinking about? Because that would affect portability. Of course, you also have to keep in mind how easy it is to keep track of databases of items/abilities, how easy it is to manipulate sprites, and how efficient the game's Object Orientation is. It may also be relevant to make sure the language is stable, though good programming can counter a less stable language and allow a more flexible language to be used (i.e. Java [stable] vs C++ [flexible])
Also, you may notice many RPGs have save points set in certain locations that restore all your HP/TP/MP/PP/whatever. This is because it's easier to save. You grab the location, the items, and the stats, but you don't have to save current HP/etc, you just give them max when they load.
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Forte
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Re: Mother 4
«
Reply #16 on:
January 25, 2012, 05:34:45 AM »
Mother games tend to save your current HP and PP as well.
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[Today at 06:01:07 PM] Forte: But I'm pretty sure that nothing of value has been gained from this.
[Today at 06:02:20 PM] MegaRock35: Not to you, I guess, but this is the one place on the Internet I can call home.
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Re: Mother 4
«
Reply #17 on:
January 25, 2012, 05:36:55 AM »
A camera is going to take a picture of a wound if it's there DD.
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Or maybe they thought it was round. Or square. Or maybe infinitely expansive in all directions. We'd have to ask them, but the sad thing is, people who believe the world is anything but round end up dying of "I believe the world isn't round" disease.
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Re: Mother 4
«
Reply #18 on:
January 25, 2012, 06:27:02 AM »
I was just sayin'. Besides, Forte answered the question best; I understand sticking to the way the games were.
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